experience
Lead Unreal Technical Artist @ Disguise
Jun ‘22 - Now
Delivered Intuit Dome's Scoreboard, TUDN Olympics, NBC Midterm Elections, and more.
Lead a team of artists in a range of 3D applications to create virtual studios and virtual production sets.
Worked closely with a team of developers to create automation and interactions in Unreal environments, utilizing proprietary technologies and software.
Developed real-time graphics using Unreal Engine, d3/renderstream.
Employed modeling, lighting, rendering, blueprinting, virtual production workflow, complex shading development, motion capture set up, environmental look development, and more.
Interfaced directly with clients and provided onsite support, often in a hot-seat.
Innovated on new best practices in the ever-changing world of virtual production.
Virtual Production Technical Director @ Silver Spoon
Oct ‘19 - Jun ‘22
Worked directly with the creative and operational teams of Lucasfilm/ILM, Netflix, 343 Studios, Woodkid, Joji, The Rockwell Group, HBO, Framestore, Fox Sports, CBS Sports, Method Studios, ESPN, and EA games among others.
Worked into a leadership position, trained new employees and freelancers, as well as lead contingent teams on-site and during shoots.
Created a wide array for AR and Virtual Production tools, including broadcast TV events graphics, film and episodic overlays, functions integrated into existing DMX light set ups, and LED wall applications.
Worked extensively with camera tracking protocols like Stype and NCam to do live-overlay previs for filming, AR graphics, and VCam applications.
Tech-directed mocap shoots using a Vicon Shogun system, ran quality assurance, and created pre-vis through Unreal and Motion Builder.
Operated NFL and MLB games on-site, made and controlled 3D info-graphics, as well as virtual crowd reactions.
VR Developer/Programmer @ Schüco USA LLLP
Dec ‘18 - Oct ‘19
Took ownership and lead development over the company’s proprietary VR products.
Designed and developed a virtual showroom to exhibit products as well as a training simulation for internal use.
Developed interactions from opening and closing window-systems, manipulating complex geometry in real-time, and even creating navigational systems to help users move through a virtual space.