experience
Pipeline Technical Director @ Lucid
Sept' 25 - Now
Create standards and implement multi-layered real-time content scenes utilizing multiple instances
and SMPTE 2110. Lead QA and accelerate in-house open source control software.
Research and integrate nuanced uses of generative AI and experimental workflows to keep
progress on the cutting edge.
Configure CI/CD pipelines and implement optimization standards, source control standards,
and training sessions for new artists.
Lead Unreal Technical Artist @ Disguise
Jun ‘22 - Sept' 25
Delivered Intuit Dome's Scoreboard, TUDN Olympics, NBC Midterm Elections, and more.
Lead a team of artists in a range of 3D applications to create virtual studios and virtual production sets.
Worked closely with a team of developers to create automation and interactions in Unreal environments, utilizing proprietary technologies and software.
Developed real-time graphics using Unreal Engine, d3/renderstream.
Employed modeling, lighting, rendering, blueprinting, virtual production workflow, complex shading development, motion capture set up, environmental look development, and more.
Interfaced directly with clients and provided onsite support, often in a hot-seat.
Innovated on new best practices in the ever-changing world of virtual production.
Virtual Production Technical Director @ Silver Spoon
Oct ‘19 - Jun ‘22
Worked directly with the creative and operational teams of Lucasfilm/ILM, Netflix, 343 Studios, Woodkid, Joji, The Rockwell Group, HBO, Framestore, Fox Sports, CBS Sports, Method Studios, ESPN, and EA games among others.
Worked into a leadership position, trained new employees and freelancers, as well as lead contingent teams on-site and during shoots.
Created a wide array for AR and Virtual Production tools, including broadcast TV events graphics, film and episodic overlays, functions integrated into existing DMX light set ups, and LED wall applications.
Worked extensively with camera tracking protocols like Stype and NCam to do live-overlay previs for filming, AR graphics, and VCam applications.
Tech-directed mocap shoots using a Vicon Shogun system, ran quality assurance, and created pre-vis through Unreal and Motion Builder.
Operated NFL and MLB games on-site, made and controlled 3D info-graphics, as well as virtual crowd reactions.